REVIEW: Marvel’s Avengers


Look, I’ve got to be honest before I start this review, I am not a Marvel fan.

Before you exit out of this review and curse my name, understand that I don’t automatically hate all Marvel content, I’m just never too eager to catch the new movie they put out all the time.

This was the same mindset I had for the Marvel’s Avengers game, I honestly only played this game because it was new and available near me.

Looking at this game, it seemed to fall under the same kind of views that I have for the Marvel movie I don’t care for too much; the story isn’t really doing anything new with the characters, the writing is heavily cliche, and overall the game just looked like a repetitive action game.

However, I am not a biased reviewer, as I feel no critic should be, so I wanted to give the game a chance beyond playing one level, and holy-moly this game gets really fun.

Like its movie counterparts, Marvel’s Avengers gets the action and fighting down pat, which honestly is the most important part of this kind of game.

Admittedly, the game at its core is pretty repetitive (fight the bad guys, move to the next area, fight more bad guys), this is what initially drove me away from the game.

I thought that the mechanics between each Avenger wouldn’t really differ too much to where it would be satisfying to repeat the same action over and over, considering that I may be addicted to the game now I think it’s safe to say that this wasn’t the case.

I really don’t know what it is, the characters have such a nice weight to their movements to where every motion just feels good; it places you in control of this overpowered individual and does not give the impression that you are restricted by the game in any way.

That’s another thing, the levels have a really nice open-world feel to them – even though they are very linear.

There really aren’t many restrictions to where you can go on the map, allowing you to traverse the area and approach conflicts in countless ways. The game takes great advantage of its top-notch rendering software and is able to place so much detail into these vast environments.

Tiny pebbles and lines in the sediments of huge cliffs, character’s clothes softly being dampened by rain droplets; When the Hulk roars you can see the veins and muscles in his neck pulsating and stretching under the skin. The detail is superb as with all Marvel movies.

The game cheekily tries to show off its graphically marvels by enabling the player to go into a camera mode, which pauses the game and allows you to view the area in a cinematic way.

It was made in part so users could take photos of their “epic moments”, but this camera mode unfortunately emphasized some of the sloppy parts of this game.

Ironically, while the game has some amazingly detailed graphics, there are just as many technical glitches and stiff facial animations that occur especially at the start of the game.

Characters’ faces not matching their dialogue, textures on the walls flashing and just bugging out, the game just straight-up crashing sometimes, the beginning of my playthrough almost completely drove me away from the game.

The main character herself, Kamala Khan (Ms. Marvel), can also be so annoying to deal with throughout the entirety of your experience.

She always makes a comment to almost any action you perform, sometimes as stupid as opening a door, which can just get on the player’s nerve.

It’s unnecessary too! It’s like the writers think the players need to be reminded what they are doing every millisecond!

One other thing that I picked up on through my playthrough was something I noticed using their nifty camera mode.

Ms. Marvel’s superpower is stretching and enlarging her body parts, specifically her hands, and when zooming in to look at her big hands, you can see lines on the bases of her fingers separating them from the palm.

If you know anything about animation or CGI, you’ll know that those lines are the joints of Ms. Marvel’s 3-D model used to help with animation and movement, which you DO NOT want to see in the finalized game!

It’s like making an animatronic but you can see the mechanisms that make it move on the outside of the costume.

How do the game testers miss this stuff? It’s so visible to the player that it just makes the game look sloppy.

Overall, while these problems cannot and should not be ignored, the quality of the fighting and the overwhelming size of the game makes me satisfied to say that I’ve played Marvel’s Avengers.

The size is one thing that I didn’t touch on that much; the game is huge. There are skill trees for every single character (yet they seem kind of the same), side missions that will constantly keep you busy, a lengthy story mode that has many enjoyable features within it, and there’s even an online mode where you can make your very own team of Avengers with your friends.

Marvel’s Avengers brings a lot of content to the table that is chock-full of addictive fighting mechanics and plenty of flashy moves to keep you in awe; If only the game fixed some of the overlooked graphical errors and brought a little more diversity to the missions that structure the game play, then it would completely swept me away.

Rating: 3/5 (worth completing)